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color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Buff on Strength needed! - Page 3 - Guild Wars Forums - GW Guru
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Old Apr 19, 2008, 02:42 AM // 02:42   #41
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Strenght has some of the best skills in the game in the line, it needs no change.
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Old Apr 19, 2008, 02:37 PM // 14:37   #42
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I must agree that I think strength is a LITTLE bit underpowered. 1% armor pent isn't going to do very much, even at 16 str, it might add a few extra dmg, maybe like 5 or 6, but thats not going to make much of a difference.

I think the +10 health idea is actually a good idea, or maybe it should be 1.5% armor pent perhaps.
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Old Apr 19, 2008, 02:41 PM // 14:41   #43
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the title only made me lol
strenght is good as it is
why? cuz you cut chunks of out of a guy's armor with ease
it's fine so let it be
and strenght has good skills as people said, the strenght attribute is fine as it is
tactics needs a buff but not strenght
/notsigned
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Old Apr 19, 2008, 05:27 PM // 17:27   #44
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Quote:
Originally Posted by The Lost Explorer
Why not change Armor Pen. to Aden. Gain every rank you have in Str. it gives you an extra 1% chance of getting double the Aden.? I dont think it would make it overpowered due to it being chanced.
That's called a nerf, not a buff.

13% pen> 13% chance to gain double adrenaline.
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Old Apr 19, 2008, 05:34 PM // 17:34   #45
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strength's inherit effect is bad, the skills in it are godly and the profession itself is unique in it's skills and armor
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Old Apr 20, 2008, 04:34 PM // 16:34   #46
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I would like to see a coherent, logical explanation for the decision that Strength should only apply to attack skills. If warriors' true purpose is to spam 1 2 3 4, then the damage from the build-up attacks becomes even more negligible in comparison. Making such a distinction just seems silly and inane; Strength should affect all attacks instead.

This is less a buff than a correction to what was a stupid differentiation in the first place.
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Old Apr 20, 2008, 05:40 PM // 17:40   #47
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Quote:
Originally Posted by October Jade
I would like to see a coherent, logical explanation for the decision that Strength should only apply to attack skills. If warriors' true purpose is to spam 1 2 3 4, then the damage from the build-up attacks becomes even more negligible in comparison. Making such a distinction just seems silly and inane; Strength should affect all attacks instead.

This is less a buff than a correction to what was a stupid differentiation in the first place.
That's a good point.

Critical Strikes affect ALL hits.

And Primal Rage would be more logical like that.
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Old Apr 20, 2008, 05:46 PM // 17:46   #48
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armor penetration on ALL ATTACKS? are you insane?
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Old Apr 20, 2008, 05:49 PM // 17:49   #49
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Quote:
Originally Posted by October Jade
I would like to see a coherent, logical explanation for the decision that Strength should only apply to attack skills. If warriors' true purpose is to spam 1 2 3 4, then the damage from the build-up attacks becomes even more negligible in comparison. Making such a distinction just seems silly and inane; Strength should affect all attacks instead.

This is less a buff than a correction to what was a stupid differentiation in the first place.
Sometimes you have to forget about logic in order to keep balance, which is what ANet clearly did when they made strength.
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Old Apr 20, 2008, 05:58 PM // 17:58   #50
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Balance isn't decided by roleplaying fluff "logic" crap, it's decided by balance logic.
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Old Apr 20, 2008, 06:00 PM // 18:00   #51
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Quote:
Originally Posted by moriz
armor penetration on ALL ATTACKS? are you insane?
why not? critical strikes affects all attacks, not just attack skills.
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Old Apr 20, 2008, 06:10 PM // 18:10   #52
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Why not +1 hp for each level in str. For example if u have 10 str u have a +10 hp bonus. The skills linked to str are quite useful, over buffing str will cause unbalance imo.
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Old Apr 20, 2008, 06:12 PM // 18:12   #53
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Quote:
Originally Posted by UltimaSlash
Considering that warriors generally don't go for high armor targets...
Where do people get this idea that armor penetration is better against high armored targets?

Strength is fine. It's definately not one of the stronger primary attribute lines, but currently it is worth speccing into and is not breaking the game. I see no reason to change that.
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Old Apr 20, 2008, 06:22 PM // 18:22   #54
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Quote:
Originally Posted by jhu
why not? critical strikes affects all attacks, not just attack skills.
thatws why daggers are weak
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Old Apr 20, 2008, 06:24 PM // 18:24   #55
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Quote:
Originally Posted by JR
Where do people get this idea that armor penetration is better against high armored targets?
Some sort of percentage crap, where you deal x% more of your base damage vs high-armored targets. It's something like you deal 30 damage to 60 AL targets, you get 10% more (+3 damage) with AP, while you deal 10 damage to 100 AL targets and get 20% more (+2 damage) with AP. 20% is bigger than 10%, so obviously AP is better versus higher armored targets.

That or people are stupid. Maybe both.
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Old Apr 20, 2008, 06:36 PM // 18:36   #56
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Quote:
Originally Posted by October Jade
I would like to see a coherent, logical explanation for the decision that Strength should only apply to attack skills. If warriors' true purpose is to spam 1 2 3 4, then the damage from the build-up attacks becomes even more negligible in comparison. Making such a distinction just seems silly and inane; Strength should affect all attacks instead.

This is less a buff than a correction to what was a stupid differentiation in the first place.
Make it 1% armor penetration on every hit for every 2-3 ranks in Strength.
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Old Apr 20, 2008, 07:34 PM // 19:34   #57
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Quote:
Originally Posted by jhu
why not? critical strikes affects all attacks, not just attack skills.
and have you ever considered how much DPS a warrior can do by just autoattacking with a permanent 13% AP?

please at least think a little about the consequences, before making inane comparisons.
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Old Apr 20, 2008, 07:36 PM // 19:36   #58
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As far as the original suggestion to change Strength:

/notsigned

Quote:
Originally Posted by October Jade
I would like to see a coherent, logical explanation for the decision that Strength should only apply to attack skills. If warriors' true purpose is to spam 1 2 3 4, then the damage from the build-up attacks becomes even more negligible in comparison. Making such a distinction just seems silly and inane; Strength should affect all attacks instead.

This is less a buff than a correction to what was a stupid differentiation in the first place.
It's a shame that it takes three pages to get a worthwhile comment.
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Old Apr 20, 2008, 08:27 PM // 20:27   #59
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Quote:
Originally Posted by ensoriki
thatws why daggers are weak
Which is why the critical strikes/defense A/D build needs to be nerfed... but thats another story.

As for strength, warriors are not supposed to have e management, and strength serves a warriors purpose just fine imo.
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Old Apr 20, 2008, 08:30 PM // 20:30   #60
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Quote:
Originally Posted by shoyon456
Which is why the critical strikes/defense A/D build needs to be nerfed... but thats another story.
Critical Defenses is bad.
Selfish defense is bad.

But that's another story for another thread.
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